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	<title>Urban Omnibus &#187; youth</title>
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	<link>http://urbanomnibus.net</link>
	<description>Exploring the culture of citymaking</description>
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		<title>Project: Interaction</title>
		<link>http://urbanomnibus.net/2010/09/project-interaction/</link>
		<comments>http://urbanomnibus.net/2010/09/project-interaction/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 15:10:52 +0000</pubDate>
		<dc:creator>Urban Omnibus</dc:creator>
				<category><![CDATA[Act Local]]></category>
		<category><![CDATA[design disciplines]]></category>
		<category><![CDATA[design education]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[schools]]></category>
		<category><![CDATA[youth]]></category>

		<guid isPermaLink="false">http://urbanomnibus.net/?p=21702</guid>
		<description><![CDATA[Interaction designers Carmen Dukes and Katie Koch create a curriculum for high school students in which the city itself is the classroom.]]></description>
			<content:encoded><![CDATA[<p><a href="http://urbanomnibus.net/main/wp-content/uploads/2010/09/PI_logo_525.gif" rel="lightbox[21702]"><img class="alignnone size-full wp-image-22016" title="PI_logo_525" src="http://urbanomnibus.net/main/wp-content/uploads/2010/09/PI_logo_525.gif" alt="" width="525" height="110" /></a></p>
<p><em>Carmen Dukes and Katie Koch are the co-founders of <a href="http://projectinteraction.org/" target="_blank">Project:  Interaction</a>, a 10-week after school program that teaches high school  students to use design to change their communities. As students of the <a href="http://interactiondesign.sva.edu/" target="_blank"> MFA in Interaction Design</a> program at the School of Visual Arts in New  York City, Dukes and Koch are well versed in the ways design thinking  and methods can inspire change and solve problems. Inspired by  the achievements of practitioners today, they found themselves imagining the potential  impact of starting design education at an earlier age. On September 29,  the Project: Interaction team will teach their first class, fifteen 9th and 10th grade students at the <a href="http://www.uainstitute.com/" target="_blank">Urban Assembly Institute for Math &amp; Science  for Young Women</a> in Downtown Brooklyn. Their intention is to encourage  skills in and engagement with creative thinking, problem solving,  observation of the world around us, and the sketching, building and  communication of ideas. Dukes and Koch talked with us about the motivations behind the project, and the  importance of education in the still-evolving field of interaction  design and how to use the city as a classroom. If you like what they have to say, <a href="http://www.kickstarter.com/projects/projectinteraction/project-interaction-we-teach-design" target="_blank">check out their Kickstarter  page</a>, where they are working to raise money for classroom supplies and  materials. -V.S.</em></p>
<p><a href="http://urbanomnibus.net/main/wp-content/uploads/2010/09/reimagine.jpg" rel="lightbox[21702]"><img class="alignnone size-medium wp-image-21920" title="reimagine" src="http://urbanomnibus.net/main/wp-content/uploads/2010/09/reimagine-525x221.jpg" alt="" width="525" height="221" /></a></p>
<p><em> </em></p>
<p><strong> </strong></p>
<p><strong>What is interaction design?</strong><br />
<strong>Katie Koch</strong>: Interaction design is a holistic process of thinking about an   unmet need. The process includes observing and defining a problem,   imagining possibilities for how we might fix it, and implementing and   testing our ideas in the form of prototyping. The problems we address   range from the ways you use your cell phone, to how you get money out of   an ATM, to how you order and receive your Netflix DVDs.</p>
<p><strong>Carmen Dukes</strong>: It’s important for interaction designers to understand the   people who experience the products and services we build. It’s our   responsibility to evolve our ideas to accommodate the needs of   the people who interact with them.</p>
<p><strong>How did Project: Interaction come to be?<br />
Katie</strong>: Carmen and I met in the MFA in Interaction Design program at the School of Visual Arts (SVA). I started my career in graphic design and have been a long-time design evangelist. My practice as a designer helped me have a greater understanding of the world around me and fueled my interest in studying the people and things in my environment. So last year I decided to return to graduate school.</p>
<p><strong>Carmen</strong>: My background is in film and television and currently I work in web and mobile production. In my spare time, I’ve spent hours studying game design and how successful games create meaningful experiences. The overlap of these personal passions led me to the field of interaction design.</p>
<p><strong>Katie</strong>: During the first week of classes at SVA, we both attended a lecture by accomplished interaction designer <a href="http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470229101.html" target="_blank">Kim Goodwin</a>. She issued a call to action for designers to educate and train people to employ creative thinking to solve day-to-day tough problems. Carmen and I walked away with the same thought: why isn’t anyone teaching these skills to kids?</p>
<p><a href="http://urbanomnibus.net/main/wp-content/uploads/2010/09/Pop-Quiz-from-Kickstarter1.jpg" rel="lightbox[21702]"><img class="alignnone size-medium wp-image-21969" title="Pop Quiz - from Kickstarter" src="http://urbanomnibus.net/main/wp-content/uploads/2010/09/Pop-Quiz-from-Kickstarter1-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p><strong>Why did you decide to work with high school students?</strong><br />
<strong>Katie</strong>: If you ask any designer where she first learned about design she will likely be able to recall a specific moment that opened her eyes to this world. In high school I was very much into math and science classes and engaged with art in my free time, for fun. I didn’t know about design as a way to use my logical left brain and my creative right brain together to create artifacts and experiences that make people’s lives clearer, easier, and more fulfilling. High school students are often investigating broad sets of interests, figuring out what their personal passions are while beginning to understand and establish their place in the bigger picture beyond school. They are at a crossroads in many ways and I imagine many would be delighted by the discovery of design just as I was.</p>
<p><strong>Carmen</strong>: A knowledge of design methods is a transferable skill set. Giving students a toolkit that they can use to explore and solve problems that matter to them will be powerful no matter where their future careers lead them.</p>
<p><strong>Before the semester begins, you are asking the students to complete a survey about their existing knowledge of design. What will you ask them and how do you hope to use their answers?<br />
Katie</strong>: We will start by asking the students to draw a picture of their favorite place in New York City. Then, to answer questions about their favorite school subjects, what kinds of activities they like, and why they want to be in the program. We want to find out what knowledge the students already have so we can leverage and build upon their existing interests.</p>
<p><strong>Carmen</strong>: This exercise is also a simple way for us to begin to get a sense of our students’ personalities. The more we can get to know our class, the better learning experience we can provide.</p>
<p><a href="http://urbanomnibus.net/main/wp-content/uploads/2010/09/PI_buttons.jpg" rel="lightbox[21702]"><img class="alignnone size-medium wp-image-21968" title="PI_buttons" src="http://urbanomnibus.net/main/wp-content/uploads/2010/09/PI_buttons-525x268.jpg" alt="" width="525" height="268" /></a></p>
<p><strong>Tell us a little about <a href="http://projectinteraction.org/about/" target="_blank">the curriculum</a> and planned program for your first semester of Project: Interaction.<br />
Katie</strong>: The first few weeks will be spent covering design basics, talking about what design is, how to observe the people and places around us, and how to develop new ideas. We’ll take a field trip to a working design studio, <a href="http://www.rga.com/" target="_blank">R/GA</a>, so students can see how designers work together in the context of a business. Then we’ll spend a couple of weeks on more intensive topics like the increased availability of mobile devices as a way to connect to other people and communities. The class will end with a three-week project that the students can share with parents, teachers and their schoolmates.</p>
<p><strong>Carmen</strong>: The goal of our curriculum is to expose our students to design in a relatable and tangible way. It is critical that we engage them by using all the senses, so in-class activities and assignments will be hands-on &#8212; rapid sketching sessions, prototyping with Legos and letting them act out their ideas.</p>
<p><strong>Katie</strong>: Our students might be surprised when they come to our first class. We want to show them that you don’t need a fancy computer to start designing; anyone can start by sketching with only a pencil and paper. We expect that the students will want to start using a computer or other device to help them solve the problems we present to them but we think it’s important to learn first how to approach issues using their brains before relying on a machine to support their thinking.</p>
<p><strong>Your curriculum overview shows that you plan on staying very NYC-specific. Why did you choose such a place-based approach to the subject?<br />
Katie</strong>: A lot of the concepts we’re presenting are fairly abstract. We wanted to ground the program in something the students are already familiar with. New York is a city made up of communities, and that’s a theme that the students will already understand.</p>
<p><strong>Carmen</strong>: We want the students to rethink parts of New York City  they see  everyday; for example, offsetting the experience of a crowded  subway  commute with better bike lanes or creating green spaces for  enjoyment,  collaboration or recreation.</p>
<p>We received a lot of advice from educators about the importance of  making each lesson in our program meaningful for student retention and  engagement, so it was critical to us that we create connections  between the city and our students. The curriculum we&#8217;ve designed will help them explore the city and the final project will give them an opportunity to apply their new-found design skills to a  project that impacts their immediate community. We’re excited to be  working with  folks from <a href="http://transalt.org/" target="_blank">Transportation Alternatives</a> for the final project. They will work  with  the kids to observe and document city life  on the street outside their  school and envision ways to better  utilize the space for the people who use it each day.</p>
<p><strong>Katie</strong>: Ultimately, we hope our students will walk away from the class with the understanding that practically everything around them is designed, and that they, too, can participate in shaping their world.</p>
<p><strong> </strong></p>
<p><a href="http://urbanomnibus.net/main/wp-content/uploads/2010/09/project_interaction-expcycle.jpg" rel="lightbox[21702]"><img class="alignnone size-medium wp-image-21981" title="project_interaction-expcycle" src="http://urbanomnibus.net/main/wp-content/uploads/2010/09/project_interaction-expcycle-525x378.jpg" alt="" width="525" height="378" /></a></p>
<p><strong>How are you balancing the curriculum to reflect both the more consumer-driven side of design practice and the potential for design to effect social change?</strong><br />
<strong>Katie</strong>: Because of the way they think, designers are in a unique position to incite changes in the practice of design and in the business of the clients with whom they work. There are plenty of design studios that are focused on sustainable practices or are incorporating design for good into their services. Designers think through problems by reframing how they see them, and they often act as change makers because of their unique perspective. We’d like to reinforce that idea with our students.</p>
<p><strong>Carmen</strong>: We will talk about both commercial and social design, depending on the lesson, so that students will have a comprehensive understanding of what role design has in an organization. The similarity between design firms focused on designing products for consumers and those focused on design for social change is their process for defining a problem or unmet need and arriving at the right solution. These are the methods that we are teaching.</p>
<p><span style="color: #ffffff;">.</span></p>
<p><em>Carmen Dukes is a digital producer at Hit Entertainment where she is responsible for creating games and websites for global kids brands including Barney and Friends and Bob the Builder. Previously, she worked at VH1.com where she developed interactive content in support of VH1’s popular Celebreality shows. Her professional interests include video game mechanics for interaction, sustainable product design, data visualization, and educational technology.</em></p>
<p><em>Katie Koch is a web designer from the Midwest, by way of Brooklyn. She has designed and developed interactive projects ranging from corporate and nonprofit websites, online communities, mobile applications, and user interface designs. A typographer at heart, Katie is a details and information enthusiast whose passion for simplicity drives every aspect of her work in design and user experience.</em></p>
<p><strong> </strong></p>
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		<title>Mapping Main Street: Flushing, Queens</title>
		<link>http://urbanomnibus.net/2009/11/mapping-main-street-flushing-queens/</link>
		<comments>http://urbanomnibus.net/2009/11/mapping-main-street-flushing-queens/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 15:55:25 +0000</pubDate>
		<dc:creator>Urban Omnibus</dc:creator>
				<category><![CDATA[Make It Visible]]></category>
		<category><![CDATA[collaborative documentary]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[community engagement]]></category>
		<category><![CDATA[design education]]></category>
		<category><![CDATA[flushing]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[queens]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youth]]></category>

		<guid isPermaLink="false">http://urbanomnibus.net/?p=11062</guid>
		<description><![CDATA[Mapping Main Street heads to Flushing for audio-video explorations of Main St. produced by neighborhood students, providing a local snapshot of the nation-wide project.]]></description>
			<content:encoded><![CDATA[<p><a href="http://urbanomnibus.net/main/wp-content/uploads/2009/11/Main-Street-Flushing1.jpg" rel="lightbox[11062]"><img class="size-medium wp-image-11064 alignnone" title="Main-Street-Flushing" src="http://urbanomnibus.net/main/wp-content/uploads/2009/11/Main-Street-Flushing1-525x278.jpg" alt="Main-Street-Flushing" width="525" height="278" /></a></p>
<p>Not too long ago we <a href="http://urbanomnibus.net/2009/10/mapping-main-street/" target="_blank">introduced you</a> to a new project conceived by <a href="http://urbanomnibus.net/author/jesse/" target="_blank">Omni-collaborator</a> Jesse Shapins and a group of dedicated media artists &#8211; namely Kara Oehler, Ann Heppermann and James Burns &#8211; called <a href="http://www.mappingmainstreet.org/" target="_blank">Mapping Main Street</a>. Well, several thousand miles later, the team has built an expansive and flexible online platform for a collaborative documentary media project that will eventually provide a vision of America unlike any we&#8217;ve seen before. Users from across the country have contributed photos via Flickr, and audio and video content via Vimeo. The only requirement is that all media &#8220;must be recorded on a street named Main.&#8221;</p>
<p>Over 400 hundred Main Streets have been documented so far. Which leaves about 10,000 to go. <a href="http://www.mappingmainstreet.org/participate/index.php" target="_blank">Get involved</a>; each borough of New York has a Main Street. Brooklyn&#8217;s got <a href="http://maps.google.com/maps?hl=en&amp;client=firefox-a&amp;q=main+street,+brooklyn+ny&amp;ie=UTF8&amp;hq=&amp;hnear=Main+St,+Brooklyn,+Kings,+New+York+11201&amp;ll=40.703871,-73.990624&amp;spn=0.010313,0.024633&amp;z=16&amp;layer=c&amp;cbll=40.703759,-73.990631&amp;panoid=P152zGGYI_uM8AQ2j1gpRg&amp;cbp=12,192.13,,0,3.51" target="_blank">a two-block long stretch</a> in Fulton Ferry. In the Bronx, Main Street is <a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=main+street,+bronx+ny&amp;sll=40.703248,-73.990662&amp;sspn=0.010313,0.024633&amp;ie=UTF8&amp;hq=&amp;hnear=Main+St,+Bronx,+New+York+10465&amp;z=16" target="_blank">a tiny residential lane</a> near Locust Point and the Throg&#8217;s Neck Bridge. In Staten Island, Main Street <a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=main+street,+staten+island+ny&amp;sll=40.703248,-73.990662&amp;sspn=0.010313,0.024633&amp;ie=UTF8&amp;hq=&amp;hnear=Main+St,+Staten+Island,+Richmond,+New+York+10307&amp;z=15&amp;layer=c&amp;cbll=40.506569,-74.246041&amp;panoid=BLB2PjxOIekjUIxcc-5dmw&amp;cbp=12,17.73,,0,5" target="_blank">runs across the southern tip of the island</a> from Tottenville to Conference House Park. Roosevelt Island, weirdly, has <a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=main+street,+new+york+ny&amp;sll=40.703757,-73.990624&amp;sspn=0.009972,0.024633&amp;ie=UTF8&amp;hq=&amp;hnear=Main+St,+New+York,+10044&amp;z=15" target="_blank">a couple different</a> Main Streets. There&#8217;s even one <a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;q=Main+St,+New+York,+11231&amp;sll=40.761673,-73.949865&amp;sspn=0.020608,0.049267&amp;ie=UTF8&amp;cd=2&amp;geocode=FcDdbAIdsI2W-w&amp;split=0&amp;hq=&amp;hnear=Main+St,+New+York,+11231&amp;z=16" target="_blank">on Governors Island</a>. And then there is the fabled subject of this week&#8217;s feature: the Main Street that&#8217;s the bustling terminus of <a href="http://urbanomnibus.net/2009/05/safari-7/" target="_blank">the 7 train</a> and the central commercial spine of <a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=main+street+and+roosevelt+ave,+flushing,+queens+ny&amp;sll=40.730999,-73.797655&amp;sspn=0.041236,0.098534&amp;ie=UTF8&amp;hq=&amp;hnear=Roosevelt+Ave+%26+Main+St,+Queens,+New+York+11354&amp;ll=40.759529,-73.830163&amp;spn=0.010305,0.024633&amp;z=16&amp;layer=c&amp;cbll=40.759444,-73.830103&amp;panoid=0dGw4wxA-m4WUiLyudvLFg&amp;cbp=12,186.63,,0,7.43" target="_blank">Flushing, Queens</a>.</p>
<p>We recently caught up with Jesse and Kara to talk about the project and where it fits into a constellation of issues including new challenges to political rhetoric, new directions in media production, and new lessons for urban planning and design.</p>
<p>The project was conceived last year in the context of the election. As an image of Main Street was being bandied about by politicians (often as a foil to Wall Street), the team was struck that the reductiveness of such political imagery goes unchallenged and is perpetuated by the media. Main Street is not, in Jesse&#8217;s words, &#8220;some abstract, general place; there&#8217;s a street named Main in almost every city and town across the nation!&#8221; So they went about setting up a way for citizens to complicate the presumptions that the image of Main Street, USA provides an accurate shorthand for a certain set of uniform values, economic interests and political opinions. The project&#8217;s goal is not to redefine the image of Main Street, but rather &#8220;to suggest a critical attitude toward the language and rhetoric around you.&#8221;</p>
<p><span class="jumpquote">Mapping Main Street adds another vector to the participatory process that allows for more subjective visions from community members.</span> It just might also suggest a critical attitude toward conventional attempts to identify community priorities around such often contentious issues as growth, change, context, preservation and development. Jesse notes that &#8220;since the 1960s, since the rise of advocacy planning and its critique of modernist planning, there has been a strong emphasis on democratic and participatory processes.&#8221; But these structures have, for the most part, &#8220;emphasized deliberative decision-making, rather than expressions of experience or identity. Mapping Main Street adds another vector to the participatory process that allows for more subjective visions from community members or stakeholders.&#8221; And indeed, some communities out there are starting to use collaborative media production to inform policy goals. Case in point: <a href="http://www.burlingtonfreepress.com/article/20091107/NEWS02/911070311/Arts-drive-Starksboro-planning" target="_blank">Starksboro, Vermont</a>, where an artist-in-residence assembled a team of students (elementary through college) to use the arts to draw the community into a conversation about the town&#8217;s future and support efforts to create a masterplan.</p>
<p>And the production of the media itself has broader applications. Schools, youth programs and local radio stations across the country have been getting in on the action, encouraging participation in the Mapping Main Street project both as a way to build storytelling skills and also to get youth to engage more deeply with place. The four portraits of Flushing&#8217;s Main Street below were produced by high school students from the <a href="http://www.ewsis.org/new_front" target="_blank">East-West School of International Studies</a> and the <a href="http://schools.nyc.gov/SchoolPortals/30/Q501/default.htm" target="_blank">Frank Sinatra High School for the Performing Arts</a> as part of WNYC&#8217;s <a href="http://www.wnyc.org/radiorookies/" target="_blank">Radio Rookies</a> program. Over the next three years, the Mapping Main Street Project will roll out a distributed production model, partnering with a wide variety of NPR affiliates and educational institutions to document every single Main Street in the country. But while infrastructure to support that effort begins to develop, the first phase &#8211; producing the participatory platform, setting the tone and getting the word out &#8211; will conclude with an exhibition created with <a href="http://redantenna.tv/" target="_blank">Red Antenna</a> (which just happens to be the creative agency that designed and developed urbanomnibus.net) at <a href="http://www.mcachicago.org/" target="_blank">the Museum of Contemporary Art in Chicago</a> early next year as a part of <a href="http://www.thirdcoastfestival.org/2009_thirdcoast_filmless_festival.asp" target="_blank">the Third Coast Filmless Festival</a>. Just as the website enables thematic relationships between Main Streets to emerge &#8211; in addition to the geographic relationships &#8211; the exhibit is certain to make manifest the elegance of the Mapping Main Street project: to infuse a cliché with all the contradictions and diversity of America itself.</p>
<p>And that diversity, of course, isn&#8217;t just apparent among small towns in different parts of the country. Big cities, like ours, have them too. And sometimes, as in the case of Flushing, Queens, street names harken back to a time when outer borough villages were independent of the growing metropolis that would eventually subsume them. Flushing, in fact, was one of the first Dutch settlements on Long Island way back in 1645. It was the site, according to New York City historian Kenneth Jackson, of <a href="http://www.flushingremonstrance.info/documents/jackson_oped_nyt_071227.html" target="_blank">the birthplace of religious tolerance</a> by decree in America. These days, the neighborhood is more commonly associated with Queens&#8217; incredible ethnic diversity and large foreign-born population. Flushing&#8217;s Chinatown &#8220;now rivals [Manhattan's] Chinatown as a center of Chinese-American business and political might, as well as culture and cuisine&#8221; according to the Times&#8217; <a href="http://www.nytimes.com/2009/10/22/nyregion/22chinese.html?_r=1" target="_blank">Kirk Semple</a>. It&#8217;s a place of steam buns, old movie theaters, ethnic perceptions and interactions, and some particularly intriguing (and dapper) characters. <em>-C.S.</em></p>
<p><object width="535" height="354" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7537426&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="535" height="354" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=7537426&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object></p>
<p><a href="http://vimeo.com/7537426">Steam Buns &#8216;R&#8217; Us</a> from <a href="http://vimeo.com/user2156921">Mapping Main Street</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><object width="535" height="354" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7672403&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="535" height="354" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=7672403&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object></p>
<p><a href="http://vimeo.com/7672403">Main Street Cinemas</a> from <a href="http://vimeo.com/user2156921">Mapping Main Street</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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<p><a href="http://vimeo.com/7538816">Culture Talk</a> from <a href="http://vimeo.com/user2156921">Mapping Main Street</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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<p><a href="http://vimeo.com/7538312">Searching For Main Street&#8217;s Flushing Pimp</a> from <a href="http://vimeo.com/user2156921">Mapping Main Street</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><span style="color: #999999;"><em>Mapping Main Street is created by James Burns, Ann Heppermann, Kara Oehler, and Jesse Shapins. Production help from Ian Gray, Josie Holtzman, Sara Pellegrini and Baughman Reinhardt. The project features new original songs by High Places, Chain and the Gang, Jason Cady and The Hive Dwellers. Radio Rookie Short Wave stories in Flushing, Queens are reported by Tracy Leon, Edwin Llanos, Rachel Temkin, Helen Peng, Andrea Torres, Rayon Wright, Alexis Gordon, Hawa Lee and Melissa Best and produced by the Mapping Main Street team with Sanda Htyte and Veralyn Williams. The website was designed by the Mapping Main Street team and <a href="http://localprojects.net" target="_blank">Local Projects</a>.</em></span></p>
<p><span style="color: #999999;"><em>The first phase of the project is produced through the generous funding of <a href="http://mq2.org" target="_blank">Maker&#8217;s Quest 2.0</a>, an initiative between the <a href="http://airmedia.org" target="_blank">Association of Independents in Radio</a> and the <a href="http://cpb.org" target="_blank">Corporation for Public Broadcasting</a>. The project is also supported with funds from the <a href="http://cyber.law.berkman.edu" target="_blank">Berkman Center for Internet and Society at Harvard University</a> and KUOW&#8217;s Program Venture Fund. All broadcast radio stories aired on NPR&#8217;s Weekend Edition Saturday.</em></span></p>
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